![]() ![]() They let you go up to 60, but don't actually capture at 60. ![]() I'd very much appreciate some enlightenment on this issue.ĮDIT: Forgot to mention I tried ScreenToGif as well, and I sort of confused LICEcap output with that one, but the story is the same with both. I'm totally fine if I have to end up paying for a program, as long as it can do proper 60 fps gif capture. Other programs/methods just led to nasty blur, and I often had to use multiple programs, one after the other, converting more than once, which obviously didn't help retain quality. It only ever records around 30 FPS, regardless of the framerate setting, hmm. LICEcap lets you go up to 60 FPS, but not really. GifCam is locked to record at weird frame rates, with the highest being 33 FPS. I am sure that Fedora, SUSE and Arch Linux users can find the installation way from their official web pages. Google only led me to a bunch of various threads on other forums with people recommending the above things that I already tried. How in the world do people do it? I see great 60 FPS gameplay gifs on Twitter and other places all the time. and I cannot for the life of me find a way to create a 60 FPS gameplay gif of my game that doesn't blur/destroy my pixel art. I've tried various combinations of GifCam, LICEcap, FRAPS, OBS, Instagiffer, VirtualDub, random online conversion junk (was getting mildly desperate), etc. ![]()
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